Star Trek role-playing game (FASA) circa 1982
Star Trek: The Role Playing Game was principally set on board starships in the United Federation of
Planets Star Fleet. Most player characters were assumed to be members of Starfleet, engaged in
space exploration missions. They typically held senior posts on a starship bridge, and visited alien
planets as part of landing parties.

For the most part, the game's published supplements and modules were set in the "original crew"
movie era (a.d 2280/90s), but a few were set in the original TV era (2260s) or a century later in the
Next Generation era (a.d 2360/70s). See Official Supplements by era below.

Because of the simplicity of the game's structure, all of the supplements, regardless of their "era",
could be easily re-set to suit a different era.

FASA Trek vs. "canon" TrekFASA designed their Star Trek game universe nearly five years before
Star Trek: The Next Generation (TNG) (1987-1994) was first broadcast. The game's designers built
their "game universe" when there was no official canon, and they borrowed heavily from ideas in the
Star Trek original series, the Star Trek animated series, fan fiction, and the works of the late Star
Trek novelist John M. Ford.

Game elements which either were never introduced into what later became canon Star Trek, or
which differ significantly from how canon Star Trek presents them, include:

John M. Ford's Klingons
In one of the game's most dramatic departures from what would become canon, Ford's interpretation
of Klingons placed them in a paranoid society, split into "Imperial" Klingons, "human-fusion" Klingons
and "Romulan-fusion" Klingons, the latter two groups created through genetic engineering. They had
sophisticated nomenclatures, a Klingon Emperor, "thought admirals" and an afterlife known as the
"Black Fleet." Their homeworld was Klinzhai.
Magazine: Heavy Metal featured the continuing story in various publication of the magazine, until
its conclusionby the author and artist (listed above ) worked for the magazine unitl its demise.

Heavy Metal is a 1981 Canadian animated film from executive producer Leonard Mogel, who was
the publisher of Heavy Metal magazine. With Ivan Reitman producing and Gerald Potterton
directing, the work was expedited by having several animation houses working simultaneously on
different segments, including CinéGroupe and Atkinson Film-Arts.

The film is an anthology of various science fiction and fantasy stories adapted from Heavy Metal
magazine and original stories in the same spirit. Like the magazine, the film has a great deal of
graphic violence, nudity, and sexuality.

The story circled around a meteor fragment soaring through the univers on its own which it seems
to have a sentience of its own picking planets at random. The meteor is call the "Ancient Loc-Nar"
and later in the movie it is referred to as the evil loc-nar because of its affect on lifeforms
Heavy Metal
(Magazine
c1978) - (Film c1981)
Story and Art by: Angus McKie
Heavy Metal -Sammy Hagar
Take A Ride-Don Felder